Sebastian Roman Orlando dead and obituary, Cause of death of shooting

In fact, Sebastián Román’s cities deceive our perceptions, they are reflections of ourselves through waste. They are visions of the past, present and future. Cities were born out of years of garbage heaps, landfills and cleaning stations piling up at an unstoppable rate, technology that could work for a year before the next blockbuster, and an uncertain future based on our consumerism. At first glance, Sebastián Román’s models look like skyscrapers outlining the skyline of big cities, but at first glance they become toxic and polluted cities to which we are sent, a great visual poetry conveys to us that we are becoming a gloomy warning .

Calling the Earth has thus become one of his most visually impressive series; Although the models have become minimal simplifications of his iconic megacities -a good example is the meticulous planning of the city of León-, the artist demonstrates that less is more, in addition to his ability to build, but also his ability to to create. communicate with photography. The biggest change in the series from its predecessors is that it was made entirely in his studio, thus becoming a skill game, and what we’re seeing is definitely completely preconceived.

Perhaps the result of these photos is the environmental setting in which Sebastián Román found himself. It was born around the 1980s, with the rise of Nintendo, the boom in computers, the inability of home cameras to capture reality, and the generational leap from analog to digital. The Children of Television, despite being miles away, see Hollywood productions as something very close to them, even their own.

Calling the Earth is the result of exploring the collective imagination of a society that does not understand the visual language of Rembrandt but does understand the visual language of Steven Spielberg. Here is a synopsis of a science fiction movie where we could see the encounters of Sin City or Phase 3. But above all creating a dystopia, lovingly watching Blade Runner or Ghost in the Shell, talking about the future as the day after tomorrow, applying high -tech, low-life.

An empty city, where there is nothing. Rays of light out of nowhere. The imposing metropolis is full of uncertainty. Skyscrapers are built so no one can see them. A reflection of himself that does not exist in the water. Technology is at the service of our own self-destruction. call the earth